cmiVFX – Cinema 4D Everything Volume 3

Cinema 4D的一切第3卷
cmiVFX已发行了他们的第三个视频的C4D一切系列。欢迎“C4D EVERYTHING”系列的最终体积。帕维尔Zoch本文提供了更多的建模方法,然后进行深入UV网编辑。然后用Arroway纹理他纹理,灯光的帮助下,使得最终产品。
虽然这一系列的主人公是一个令人愉快的早期木胎的自行车骑士,这是不是这里的教学点。这个系列是一个悲惨的初学者在3D的方式来MAXON Cinema 4D的生产的质量准备就绪内的首要推力。第三卷涵盖了最常见的造型管道的生产。箱造型和点至点的造型工作室在世界各地的主食。但是别急,还有更精彩的!
第2卷和第3部分的建模有一个主题,“标准与UV记”。无论建模技术的传授,每一个调整是最佳的UV网创造的偶然性。 UV网编辑本课程的目的是在较大的部分。无论你是多么优秀的建模工具,如果你不能操纵UV的正确纹理贴图从来不看为好,因为他们可以。这是不是一个UV底漆的,而是一个完整的,深刻的过程。英雄提供了机会教的解决方案,以UV磨难的大多数。在这个单一的体积提供的指令,使观众能够处理大部分的生产任务。
Cinema 4D Everything Volume 3cmiVFX has released their THIRD video of the C4D EVERYTHING series. Welcome to the final volume of the “C4D EVERYTHING” series. Pavel Zoch herein offers even more methods of modeling and then proceeds deep into UV mesh editing. Then with the help of Arroway Textures he textures, lights and renders the final product.
While the hero of this series is a delightful Early Rider wooden child’s bicycle, this is not the point of the teaching here. The overriding thrust of this series is to take an abject beginner in 3d all the way to production quality readiness within Maxon Cinema 4D. Volume three covers the most common modeling pipeline in production. Box modeling and point-to-point modeling are a staple of studios around the world. BUT WAIT, THERE’S MORE!
The modeling portions of volume 2 and 3 have a running theme, “Model with UV’s in mind”. Whatever modeling technique is taught, each is tweaked to be optimal for the eventuality of UV mesh creation. The larger portion of this lesson aims at UV mesh editing. No matter how good a modeler you are, if you cannot manipulate the UV’s correctly then your texture maps will never look as good as they could. This is NOT a primer on UV’s, but rather a full, deep course. The hero provides the opportunity to teach the solutions to the majority of UV tribulations. The instruction offered in this single volume will enable the viewer to handle the majority of production tasks.
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