CINEMA 4D R14基础教程 Essential Traininglynda出品

CINEMA 4D基础与Rob Garrott是一个毕业介绍这个复杂的3D建模,渲染和动画节目,分解成分期付款,可以在2小时内完成。系列中的第一道菜介绍了影院环境和说明的对象层次结构的重要性。发现在你的项目如何定位,如何配置应用程序首选项,设置项目和创建对象,并改变它们的参数。罗布创建一个原始形状的模型,也说明了不同的对象类型和背后的原则。
具体内容包括:
1:接口,对象和层次结构
2:多边形,样条建模
3:照相机,动画和变形
4:材料,纹理,和灯
5:渲染和合成
6:HyperNURB的建模和雕刻
7:运动图形的建模和动画
8:角色设定的XpressO
9:粒子和动力学
CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. The first course in the series introduces the CINEMA environment and illustrates the importance of the object hierarchy. Discover how to navigate within your projects; how to configure the application preferences; set up a project properly; and create objects and change their parameters. Rob also explains the different object types and the principles behind creating a model with primitive shapes.
Topics include:
1: Interface, Objects, and Hierarchies
2: Polygon and Spline Modeling
3: Cameras, Animation, and Deformers
4: Materials, Texturing, and Lights
5: Rendering and Compositing
6: HyperNURB Modeling and Sculpting
7: MoGraph Modeling and Animation
8: Character Rigging and Xpresso
9: Particles and Dynamics
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