GSG全集高清版第062.063.064.065.066集

In this tutorial, I show you how to make a 3D Logo Type in Cinema 4D using Mograph Text and a bend deformer. I also go over how to texture and light the scene give it that reflective top-lit look. Then for the final composite, we will bring our 3D render in to Photoshop where we will put the final touches on using blending modes, blurs, and curves.

This tutorial is based off of this excellent identity rebrand by BEELD. Check out more of their incredible work here.

063 How To Make Concave Objects Behave Correctly in Cinema 4D

 

In this short tutorial, I show you how to solve a common problem when using dynamics in Cinema 4D. Sometimes, when you try to use a concave object like a bowl, it won’t behave properly. The trick is to make sure you have the right collision shape selected on your dynamics tag. Usually the first two to try are “Static Mesh” and “Moving Mesh”. Be careful though, as these are the most graphically intensive shapes to render. If you are using basic objects, try to stick with automatic or one of the other shapes. Check out the tutorial for other setting examples.

 

064 How to Build a Softbody Glass Mesh with Dynamics in Cinema 4D

 

In this tutorial, I show you how to make a Glass Mesh object with spheres inside using Cloner Objects, Softbody dynamics and rigid body dynamics. I also use the Infinite floor technique for the white floor. This tutorial was made using Cinema 4D Version 12. But, if you are still running earlier versions of Cinema, have no fear. There has been some great discussion on how to do this technique in 11.5 in the comments over at this post. As always, feel free to push this tutorial and try your own version with different shapes or even text! Can’t wait to see what fun stuff you come up with.

 

065 How To Use Global Illumination For Realistic Light in Cinema 4D

In this tutorial, I show you how to light a simple scene using luminant materials and global illumination in Cinema 4D. First, I show you how to set up, model and texture the scene using Mograph type and simple primitives. Then we use GI to realistically light the scene.

Global Illumination is notorious for being hard to use and slow to render. It can definitely be tricky to get it looking right without rendering all day. That’s why I also try to explain a bit about how GI works and things we can do to make it do what we want and get it faster. I hope to be talking much more about GI as Iv’e been taking quite a liking to it lately. Especially for still renders. Enjoy!

This tutorial is based on this awesome piece called Let There Be Light by Jeff Osborne. Big thanks to Jeff for making such a great looking render!

 

066 How to Make A 3D Composite with an iPhone, Panorama 360 and Cinema 4D

 

I’m really excited about this one. In this tutorial, I show you how to make a 3D composite with Cinema 4D and images taken with an iPhone! I used a popular iPhone app called 360 Panorama to capture a panoramic image that I then use to light a scene in Cinema 4D using Global Illumination. Even the background plate was taken with an iPhone camera!

It’s incredible that we can pull this kind of render off using images from our cell phone. I can’t wait to see what you guys create with this one! Sure, images taken with a professional set up would look better and give cleaner results, but when it comes to learning about this stuff, there is no need to always wait for “pro” equipment. You have to use what you got! Enjoy!

 

 

115下载

http://115.com/file/dp2v5dkf#
065_How_To_Use_Global_Illumination_For_Realistic_Light_in_Cinema_4D【20101207】.rar
http://115.com/file/c2madf6d#
064_How_to_Build_a_Softbody_Glass_Mesh_with_Dynamics_in_C4D【20101126】.rar
http://115.com/file/c2madl32#
062_How_To_Make_A_Metal_Logo_Type_in_Cinema_4D_and_Photoshop【20101109】.rar
http://115.com/file/e7w8z6bc#
063_How_To_Make_Concave_Objects_Behave_Correctly_in_C4D【20101124】.rar
http://115.com/file/e7w8zn8r#
066_How_to_Make_A_3D_Composite_with_an_iPhone,_Panorama_360_and_Cinema_4D.rar

 

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